The 2019 International Conference on Frontiers Technology of Information and Computer(ICFTIC 2019) is to bring together innovative academics and industrial experts in the field of Frontiers Technology of Information and Computer to a common forum. The primary goal of the conference is to promote research and developmental activities in Information and Computer and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world.
We are delighted to invite you to participate in ICFTIC2019. The topics of interest for submission include, but are not limited to:
I. Algorithms 算法 | ||
1 | Bio-informatics | 生物信息学 |
2 | Data Mining | 数据挖掘技术 |
3 | Data Encryption | 数据加密 |
4 | Digital Library | 数字图书馆 |
5 | Control Systems | 控制系统 |
6 | Computing Ethics | 计算伦理 |
7 | Computer Vision | 计算机视觉 |
8 | Computer Security | 计算机安全 |
9 | Computer Networks | 计算机网络 |
10 | Database Systems | 数据库系统 |
11 | Expert Systems | 专家系统 |
12 | Neural Networks | 神经网络 |
13 | Artificial Intelligence | 人工智能 |
14 | Image Processing | 图像处理 |
15 | Mobile Computing | 移动计算机处理技术 |
16 | Distributed Systems | 分布式系统 |
17 | System Security | 系统安全性 |
18 | Computer Games | 电脑游戏 |
19 | Data Compression | 数据压缩 |
20 | Computer Modeling | 计算机模拟 |
21 | Computer Animation | 计算机直观显示 |
22 | Information Retrieval | 信息检索 |
II. Event Driven Programming 事件驱动程式设计 | ||
23 | High Performance Computing | 高性能计算 |
24 | Human Computer Interaction | 人机交互 |
25 | Information Systems | 信息系统 |
26 | Internet and Web Applications | 互联网和网络应用 |
27 | Knowledge Data Engineering | 知识数据工程 |
28 | Computer Simulation | 计算机模似 |
29 | Programming Languages | 编程语言 |
30 | Data Communications | 数据通信 |
31 | Ubiquitous Computing | 普适计算 |
32 | Robotics and Automation | 机器人和自动化 |
33 | Security & Cryptography | 安全与密码学 |
34 | Biomedical Engineering | 生物医学工程 |
35 | Compilers and Interpreters | 编译器和解释器 |
36 | Computational Intelligence | 计算智能 |
37 | Computer Architecture & VLSI | 计算机体系结构和超大规模集成电路 |
38 | Computer Based Education | 计算机基础教育 |
39 | Computer Graphics & Virtual Reality | 计算机图形学和虚拟现实 |
40 | Computer Graphics and Multimedia | 计算机图形和多媒体 |
III. Digital Signal and Image Processing 数字信号和图像处理 | ||
41 | Digital System and Logic Design | 数字系统与逻辑设计 |
42 | Distributed and Parallel Processing | 分布式并行处理 |
43 | E-commerce and E-governance | 电子商务和电子治理 |
44 | Computer Networks and Data Communication | 计算机网络和数据通信 |
45 | Multimedia Applications | 多媒体应用 |
46 | Natural Language Processing | 自然语言处理 |
47 | Computer-aided Design/Manufacturing | 计算机辅助设计/制造 |
48 | Computing Practices & Applications | 计算实践和应用 |
49 | Parallel and Distributed Computing | 并行和分布式计算 |
50 | Pattern Recognition Performance Evaluation | 模式识别性能评估 |
51 | Automated Software Engineering | 自动化软件工程 |
52 | Bioinformatics and Scientific Computing | 生物信息学和科学计算 |
53 | Reconfigurable Computing Systems | 可重构计算系统 |
54 | Software Engineering & CASE | 软件工程与案例 |
55 | Computer Architecture and Embedded Systems | 计算机体系结构和嵌入式系统 |
56 | Technology in Education | 教育技术 |
57 | Technology Management | 技术管理 |
58 | Theoretical Computer Science | 理论计算机科学 |
59 | Wireless Sensor Networks | 无线传感器网络 |
60 | Wireless Communication and Mobile Computing | 无线通信和移动计算 |
IV.Anonymity and privacy issues and measures to enhance them 匿名和隐私问题以及增强这些问题的措施 | ||
61 | New applications using or built on top of blockchains | 使用或构建在区块链之上的新应用 |
62 | Atomic Swapping Big Data and blockchain technology | 原子交换大数据和区块链技术 |
63 | Consensus protocols for blockchains | 区块链共识协议 |
64 | Formal Verification of Blockchain Protocols, Smart Contracts | 区块链协议、智能合同的正式验证 |
66 | Internet of things (IoT) and blockchain technology | 生活物联网和区块链技术 |
67 | Peer-to-peer networks | 对等网络 |
68 | Permissioned and permissionless blockchains | 允许和不允许的区块链 |
69 | Scalability and scalable services for blockchain systems | 区块链系统的可扩展性和可扩展服务 |
70 | Security of Blockchain Protocols | 《区块链议定书》的安全性 |
71 | Where does a blockchain makes sense | 区块链在哪里有意义 |